We compare to other stealth games in an interesting way, because we never force stealth and players don't "fail" when the alarms go off after you get busted, Dishonored gets fun in a different way. Some of the most tense, dramatic moments happen on high difficulty, playing according to some of the self-imposed goals like "ghosting" the game, or never being seen. Different players will have different experiences, and we hope they'll compare notes. This is a game about assassin, designed around allowing people to approach the experience with different play-styles, stealth or straight up combat, moral outlooks, which powers you choose to acquire and upgrade, which of the many pathways you take through a mission, how much you explore (vs bee-lining through the game), etc. We've included four difficulty modes, but that only scratches the surface in terms of options. What are the difficulty options for the game? Will it be one size fits all, or will there be a difficulty setting option? How does the game's difficulty compare to other stealth games? As a team, we started out talking about historical London, the plague, gangs and the whaling industry, and as we added new elements like the supernatural and the "steampunk" oppression technology, we slowly realized that we were creating a new universe.
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